Jun 16, 2009, 06:56 PM // 18:56
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#281
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Academy Page
Join Date: Mar 2009
Location: Sweden
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by Biofobico
I've never done this dungeon so I will try to explain the best I can
I was knock down on the 2nd wave of the vaettirs after crossing a bridge a pass through some chromatic. I assume (and hope :P) that's the path I must follow to gain access to the second level.
I was knock down a couple with times even with IAU on that place and I can pass trough the vaettirs
P.S - Also why the far north brigde sometimes is up? ( I have to rezone cause I dont know what to do and the wiki doesn't provide the necessary help)
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Soemtimes the northern bridge is up, sometimes the southern bridge is up.. Just aim for the one u can cross (preferably the south one since it lets you skip one vaettir spawn). No idea why tbh...
General way of getting through vaettirs: stop right outside their aggro/spawn, SF recast, put self heal on, run and IAU at once, don't stop running except forrecasting SF.
There is one popup group on first floor right before the bridges, stay on the left side for safety and don't hit IAU until u see them spawn. The popups at the bridge to get the dungeon key can easily be avoided on the way tot he key simply by running across the bridge before it's down. Then use the method posted above to get through the on the way back, but be careful about a locked chest that usually spawns right next to the righthand wall. U can get trapped there so go wide around it.
Lvl2 and 3 can be done by anyone that knows how to use a perma, no biggies there. First group of Jotuns on 2nd lvl can have some adrenaline built up after fighting the dorfs, use IAU if you wanna cut 2-3 seconds fromt he total run time.
GL
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Jun 17, 2009, 09:54 AM // 09:54
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#282
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Academy Page
Join Date: May 2008
Location: Portugal
Profession: Mo/
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Thanks Zonk. Great tips.
I finally beat the dungeon and I must say that the lvl1 is the not that hard if you follow Zonk tips.
Just need advice for couple things .
1. If I run other people is 9k fair for the run?
2. At what point in the dungeon should they pay?
3. After killing the end boss, what´s the easy way for the costumers make it to the chest?
Thanks
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Jun 17, 2009, 10:31 AM // 10:31
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#283
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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1. Yes
2. Lvl 3 @ spawn
3. After you kill boss, tell everyone to run in & die. There is a rez shrine near boss room. Go perma sf & pul aggro away from chest so that they can take their drops.
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Jun 17, 2009, 10:38 AM // 10:38
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#284
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Academy Page
Join Date: May 2008
Location: Portugal
Profession: Mo/
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Thanks @faraaz I'll try that.
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Jun 18, 2009, 09:37 AM // 09:37
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#285
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Academy Page
Join Date: May 2008
Location: Portugal
Profession: Mo/
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I was planning to run customers to Darkrime Delves but I decided to run a guildie first to test the rez shrines. Everything was running well (still need a essence and a cupcake or grail to pass the vaettirs) till the 3rd level. My A/E guildie was folowing and stop to the entrance os the boss room so. After I killed the boss and we both open the chest we died to test the rez shrine however we rez at the start of the level . How is that possible? Because its a major issue if I'm running customers.
Thanks.
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Jun 18, 2009, 02:16 PM // 14:16
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#286
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Academy Page
Join Date: Mar 2009
Location: Sweden
Guild: [LIFE]
Profession: P/
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Tell everyone to follow you as far as they can at the start of lvl3. U want ppl to get as far south as they can before dying, then u activate the rez shrine and run down into the stalagmites and die -> Party resses right outside the boss room. Be careful though, sometimes ppl think it's a good idea to die right on top of the shrine with the Jotun patrol right next to it, make sure the jotuns are out of the way before wiping
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Jun 18, 2009, 03:02 PM // 15:02
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#287
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Academy Page
Join Date: May 2008
Location: Portugal
Profession: Mo/
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Thanks for the tips once again Zonk. You're the man
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Jun 23, 2009, 07:40 PM // 19:40
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#288
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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I tried Darkrime Delves on my perma for the first time today and succeeded on my first try . I haven't seen the build I used in this thread yet:
[Glyph of Swiftness][Deadly Paradox][Shadow Form][I Am Unstoppable][Dark Escape][Ear Bite][Signet of Infection][Death's Charge]
If you want take a furious weapon, although it's not needed. A normal sword charges Ear Bite in 4 hits. This build is great because the dmg doesn't use any energy and the Jotun bosses don't have any healing.
Of course you can make this build an A/Me with echo, or to A/any with an essence. You can use a consumable speed boost and replace dark escape with anything you want. It's very flexible.
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Jun 23, 2009, 09:59 PM // 21:59
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#289
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Frost Gate Guardian
Join Date: Feb 2009
Location: Holland
Guild: The Ressurrected Lions [TRL]
Profession: W/R
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Ok.
Anyone knows the A/E build for Arachni's Haunt run?
very profitable
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Jun 23, 2009, 10:26 PM // 22:26
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#290
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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I'd be interested in that too. The Bloodweavers interrupt through Shadow Form with Anthem of Disruption.
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Jun 26, 2009, 04:32 PM // 16:32
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#291
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Krytan Explorer
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Quote:
Originally Posted by Floortje
Ok.
Anyone knows the A/E build for Arachni's Haunt run?
very profitable
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GoS+DP+SF+GoLE+Ebon+Sliver+Glyph of Concentration+Death Charge
and like usual; cons
You can try w/out cons and NM to get the feel for it.
If you really want to do it with ease, cons all the way from the start to the dungeon.
Doing that, you can pretty much use any of the UWSC builds such as Chamber or Waste. Chamber might actually do more damage due to the amount of spiders there.
The most important skill other than DP+SF is GoC.
Last edited by JimmyNeutron; Jun 26, 2009 at 06:06 PM // 18:06..
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Jun 27, 2009, 11:53 AM // 11:53
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#292
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Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
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I guess you really need cons, otherwise you can't combine GoC with SF.
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Jun 28, 2009, 12:54 AM // 00:54
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#293
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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how does this build deal with the touch skills and the lifeweaver healing? o_O +skeptical+
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Jun 29, 2009, 09:14 PM // 21:14
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#294
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Krytan Explorer
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Arachni's Hunt - Perma Solo HM
Arachni's Hunt
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Ok. I just finished running this dungeon with the following build
[build]OwZTkY/8ZiHJZQnBZIXkHCAA3BA[/build]
The 7th skill can either be BUH for the extra damage and healing(+2), Feel No Pain(+3 and extra health if drunk), Shadow Refuge, Shadow Sanc, or Feigned Neutrality.
I used Essence cons from the very start to the end.
How to kill the spiders when and ONLY when you see a Bloodweaver in the group:
I cast DP+SF before getting within aggrov range of him. Right after this, I cast GoC and move right next to the target. You do NOT want to DC to the target, otherwise, you just wasted your GoC. Once you're right next to it. Cast Sliver; do NOT cast GoLE or Ebon. You main objective here is to kill the spider. With all the spiders and massive attacks, sliver will do its job fast.
Who to kill first?
1. Lifeweaver(Monk because they will protect the Bloodweaver)
2. Bloodweaver(Paragon due to major interrupts)
Once all the Bloodweaver are dead, you do NOT need to cast GoC anymore, only DP+SF and use GoLE+Ebon+Sliver to kill whatever you need to kill.
Lastly, what I do is kill one and run and keep the Bloodreaver out of earshot range(whatever that means...I'm guessing its aggrov circle) to prevent interrupt and than go back to kill the next. It's slower but safer because sometimes, you can encounter as many as 3 Bloodweaver all together.
GL!
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Jun 29, 2009, 09:42 PM // 21:42
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#295
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Pre-Searing Cadet
Join Date: Mar 2009
Profession: W/
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hey in Vloxen Excavations hm ive tryed the ele,ranger,smiter and ive tryed the monk,ranger, smiter.
are yall running or kiling eveything in your path,some of them take awhile to kill or it was a stall mate
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Jun 30, 2009, 05:34 PM // 17:34
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#296
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Ascalonian Squire
Join Date: May 2006
Profession: E/Me
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Just wondering if anyone can tell me how to deal with the ghosteater beetles in oola's lab. I keep getting hammered with disenchantment. Any help would be greatly appreciated.
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Jun 30, 2009, 06:43 PM // 18:43
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#297
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Frost Gate Guardian
Join Date: Apr 2009
Guild: Death By[Emo]
Profession: Mo/Me
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^^ I have same problem now with the buff to spirits. Any one help!!!
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Jul 01, 2009, 05:24 AM // 05:24
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#298
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Frost Gate Guardian
Join Date: Nov 2006
Location: alaska
Guild: Gra Dilseacht Cairdeas [Gra]
Profession: A/E
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put ss on the ghosteater, also when ive ran it, the perma (usually a guildie) brought pi, and pi'd the ghosteater, and when theres a disenchant run out of range of it, if ur crippled simply use iau, in the last room w/ the beatles u can run around them to the left
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Jul 01, 2009, 05:37 AM // 05:37
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#299
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Banned
Join Date: Feb 2008
Location: India
Guild: Hey Mallyx [icU]
Profession: A/
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Agro the ghosteater so he pops spirits, then pull him backwards...use Pain Inverter and/or ebon vanguard sin support (i bring both usually) & pop goes the beetle.
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Jul 06, 2009, 12:09 PM // 12:09
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#300
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Academy Page
Join Date: May 2008
Location: Portugal
Profession: Mo/
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Quote:
Originally Posted by A Simple Farmer
Nice build Deadra, I'm definitely going to try it.
Rothan,
I flag Ogden back outside the first frost jet. Remlok runs in and dies & I clear out the area (except Icy Stalagmite). Then I flag Ogden here.
He should be able to run from the Jet to there without dying, if he hits the jet on the way through, just give him a little healing. Once he's in that flag spot he's safe and you should be able to clear out the next room.
For 1st room, if the spawn is really tight just rezone.
PM me in game if it still isn't working.
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I am trying to follow the tips, however the Stalagmites are a real pain
After I put ogden in the flag spot I clear one more group of elementals/djins north of ogden (near the rez shrine without activate it) but I dont know what route to take after .
Can someone provide the route or give some tips because wandering around searching for the correct path its a very difficult task.
Thanks in advance.
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